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Frequently asked questions

Some answers to commonly asked questions.

Platform support

Will you accept contributions for other platforms?

We are very willing to accept platform support contributions for the layer generator and common code.

Will you accept new layer drivers?

We are not able to accept contributions for new pre-built layers, as we have no way to test and maintain them. We encourage developers to share their layer creations as new open-source projects.

We'd love to hear what you build, so let us know what you get up to!

Will you add support for Android OpenGL ES layer generation?

No, this is no longer planned.

Layer functionality

Is there a way to select what gets intercepted?

By default only essential entrypoints required by the layer framework, or specific entrypoints implemented as user_tag specializations in a layer project, are intercepted. Unused entrypoints are not intercepted unless the LGL_CONFIG_OPTIMIZE_DISPATCH option is disabled.


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